[3] Art of the Glitch

   |   2 minute read   |   Using 214 words

By Anonymous

What you’ll need:

  • Audacity.
  • An image program that can save as TIFF such as Adobe Photoshop or Gimp (MSpaint doesn’t work well for some reason).

What to do:

Convert the image to .tiff or .tif format in GIMP open it up in audacity by starting a new project and importing it as raw data (you HAVE to pick A-law as an option when importing).

  • Play the track.
  • Cool crackly noises.

Now let’s fuarrrk this bitch up:

Avoid modifying the beginning of the track, that’s where the guttywats of the image are, and it wouldn’t work without it being intact.

  • Apply echo, reverb, wahwah, phaser, normalization, noise reduction, anything you fuarrrking want.
  • Export as headerless raw data (you have to pick A-Law again when exporting).
  • Erase .raw extension and replace it with .tif again.

Notes

Image import goes from top to bottom, appears left to right in audacity.

  • Complex colors/areas of the image have more noise.
  • Don’t edit the header!
  • Creating more noise in the rendered audio file creates more color.
  • Patches of silence appear as a small field of grey pixels in Photoshop.
  • Simple waveforms appear in Photoshop almost as they do in Audacity, sort of, I guess.
  • Working with stereo tracks, one can achieve opacity, though the level may be fixed.